Oct 30, 2009, 10:21 PM // 22:21
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#21
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Atra esternĂ ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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Quote:
Originally Posted by Regina Buenaobra
Maybe I need to post again about the issue of adding Heroes in GH again. We've identified a fix that we're testing at this very moment. Programmer Joe is optimistic that it will work.
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why is this posted in this thread? O_o
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Oct 30, 2009, 10:29 PM // 22:29
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#22
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Lion's Arch Merchant
Join Date: Jul 2007
Location: IGN : Hooded Lfg Uwsc, Il H O O D E D Il
Guild: someones mad.
Profession: D/
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R.I.P uwsc.
some people are saying it will revert after halloweeen.
To that i say, not a chance in hell. Were stuck with the way it is now.
ofc, with an exp team its still possible but tough (we got a fulll run thru just before) but took an hour.
heres hoping our guild teams can refine our new tactic and keep speedclearing without the pugs
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Oct 30, 2009, 11:01 PM // 23:01
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#23
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Krytan Explorer
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So what's ectos selling at now? 10k??? PLEASE BE 10K!!!!
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Oct 30, 2009, 11:02 PM // 23:02
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#24
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Jungle Guide
Join Date: May 2007
Location: Chicago
Guild: [SIR]
Profession: D/
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Quote:
Originally Posted by Eragon Zarroc
why is this posted in this thread? O_o
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maybe to take our attention away from the uwsc nerf lol...but i really have no clue..
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Oct 30, 2009, 11:24 PM // 23:24
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#25
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: Sellin hot stock tips for pro[fit]
Profession: Me/E
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Man, I just got KOABD so if ectos rise any more im dedicating myself to farming them shits. Im just gonna keep it real.
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Oct 30, 2009, 11:52 PM // 23:52
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#26
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Desert Nomad
Join Date: Sep 2007
Location: Minnesota
Guild: [TAS]
Profession: R/
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Quote:
Originally Posted by JimmyNeutron
So what's ectos selling at now? 10k??? PLEASE BE 10K!!!!
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It's a steady 5.3k last I heard. Don't expect a huge rise...
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Oct 31, 2009, 07:39 AM // 07:39
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#27
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...is in denial
Join Date: Sep 2006
Location: Hyperion
Guild: starcraft 2
Profession: P/Me
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anyone beat underworld with the skeletons in it yet?
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Oct 31, 2009, 08:02 AM // 08:02
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#28
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Krytan Explorer
Join Date: Nov 2006
Location: PM me for JACT Invite
Guild: Feathermoore Clan
Profession: R/Mo
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Not likes its hard. ANet said they like that SF has the ability to run balanced teams and people who otherwise couldn't beat elite areas to play them. So they don't want to nerf it. At the same time 10 minutes for the UW clear in HM is way to fast.
So what do they do. Make it so pure solo builds can't run everywhere untouched. Balanced Teams with SF as a tank still can roll the UW. It just won't take 10 minutes anymore. Probably can get it down to like 40 again with cryway.
On a plus note - you can still trap the underworld. Well at least part of it anyway :-p
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Oct 31, 2009, 09:18 AM // 09:18
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#29
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Quote:
Originally Posted by Sarevok Thordin
Skeletons of Dhuum = END OF UWSC LOL!!!!!
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Seems to be the intent, yes...
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Oct 31, 2009, 02:23 PM // 14:23
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#30
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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Quote:
Originally Posted by Feathermoore Rep
ANet said they like that SF has the ability to run balanced teams and people who otherwise couldn't beat elite areas to play them.
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Current UW/SoO teams aren't balanced. *obvious*
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Oct 31, 2009, 04:45 PM // 16:45
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#31
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Wilds Pathfinder
Join Date: Jan 2006
Guild: Fool Wolves
Profession: W/Mo
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Well the skeletons drop ecto - so it would seem they will become a permanent addition to the scenery.
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Oct 31, 2009, 04:49 PM // 16:49
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#32
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Ascalonian Squire
Join Date: Aug 2008
Location: Wiltshire (England)
Guild: Martyrs to the Wave [RaiN]
Profession: E/
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So UWSC is boned because of the skeletons of Dhumm!
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Oct 31, 2009, 05:21 PM // 17:21
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#33
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Lion's Arch Merchant
Join Date: Apr 2008
Location: The Netherlands, Europe
Guild: Mystic Spiral [MYST]
Profession: W/
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Quote:
Originally Posted by Biggus Shlongus
So UWSC is boned because of the skeletons of Dhumm!
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/Nicepun
I never participated in UWSC's so it doesn't really effect me.
And when doing an UW trip casually with the guild, there won't be much trouble either.
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Oct 31, 2009, 05:21 PM // 17:21
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#34
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Quote:
Originally Posted by Feathermoore Rep
On a plus note - you can still trap the underworld. Well at least part of it anyway :-p
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I'm a bit confused by this, unless you are referring to completing quests. You can still solo trap the whole UW. You have to burn more traps on the skeletons, and you have to be wary of new pop-ups, so it now takes even longer. You still can't do anything to Behemoths, but you can just ignore them.
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Nov 02, 2009, 12:55 AM // 00:55
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#35
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Wilds Pathfinder
Join Date: Dec 2006
Location: Vancouver,Canada
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Bring On the Rits
What is Shadow Form......
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Nov 02, 2009, 01:12 AM // 01:12
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#36
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Krytan Explorer
Join Date: Oct 2006
Profession: W/
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Skellies of Dhuum drop ectoes.
The new dryders have a teleport so its hard to bodyblock them, and they do starburst. Four Horsemen is hell at the moment.
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Nov 02, 2009, 04:10 AM // 04:10
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#37
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Wilds Pathfinder
Join Date: Jul 2008
Location: Fissure of Woe
Guild: [LOD]/[GS]/[DL]/[LOD*]
Profession: N/P
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Quote:
Originally Posted by Shakkara
Skellies of Dhuum drop ectoes.
The new dryders have a teleport so its hard to bodyblock them, and they do starburst. Four Horsemen is hell at the moment.
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The white dryders are in 4h? Hmm, didnt see them yesterday, at least not on pits side.
As for UWSC, it's not nerfed. The only difference is that you now have to take the time to get the skeletons out of line of sight. If they are behind a wall or something, they cant hurt you.
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Nov 02, 2009, 01:41 PM // 13:41
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#38
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Ascalonian Squire
Join Date: Feb 2007
Profession: N/
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New dryder mobs, you say...? Are there any pics?
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Nov 02, 2009, 01:50 PM // 13:50
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#39
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Jungle Guide
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Quote:
Originally Posted by AptaleonIII
New dryder mobs, you say...? Are there any pics?
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They are just a dryder colored silver with Starburst/Death's Charge. Buried somewhere on here an UWSCer had a screenie for changes in the run including one of the dryder in...Spanish(?) maybe.
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Nov 02, 2009, 02:22 PM // 14:22
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#40
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Jungle Guide
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Quote:
Originally Posted by Reformed
They are just a dryder colored silver with Starburst/Death's Charge. Buried somewhere on here an UWSCer had a screenie for changes in the run including one of the dryder in...Spanish(?) maybe.
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Wait a minute - those are faction skills.
I don't mind them sticking in skeletons with monster skills but I object very much to creatures in a core area with non-core skills.
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